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Ghouls'n' Ghosts+9 M by OA

Ghouls'n' Ghosts+9 M - GHOULS'N'GHOSTS +9MHS - (C) 1989 IREM DISK. GREETINGS TO ALL C64 GROUPS WORLDWA - ABDFILOSW[ %*/5: - :5/*% [WSOLIFDBA - - GHOULS'N'GHOSTS +9MHS - (C) 1989 IREM - NSLAUGHT ANTIQUES IN 2001 - - ... AND NOW WE OPEN AN NEW CHAPTER IN THE HISTORY BOOK OF OLDIE CRACKING. ONSLAUGHT ANTIQUES SHOULD BE THE NAME OF THE CHAPTER. AND THE FIRST ENTRIE SHOULD BE NAMED AS 'GHOULS'N'GHOSTS' (C) IREM 1989. CRACKED FROM TAPE, LEVELSQUEEZED, TRAINED, FASTLOADOPTIMIZED AND HISCORE SAVER INSTALLED BY ONSLAUGHT ANTIQUES ! PICTURE AND DOCUMENTS FOR THIS GAME ARE IN SEPERATED FILES ON THE DISK. GREETINGS TO ALL C64 GROUPS WORLDWIDE. AND TO ALL WHO LIVES WITH THE SPRIRIT OF THE C64, THEIR WHOLE LIFE. YOUR'S SINCERLY ONSLAUGHT ANTIQUES CREW ! - - ] ISCORE GAME ? - NLIMITED LIVES ? - NLIMITED TIME ? - NLIMITED CREDITS ? - Q PARTIAL INVINCIBILITY ? - TART WITH THE SPECIAL WEAPON ? - ASTER SPECIAL WEAPON REFILL ? - H SPACE-KEY TO FIRE SPECIAL WEAPON ? - K _ KEY TO CHANGE WEAPON ? - P RUN/STOP FOR LEVEL-SKIP ? - KJ/XO] J[N>L[NJ]RXW/ - LOJWM[N >]Q[NUOJUU - KLOAOLKJKLMNOPQRSTUVWXYZ[/]^_ !"#? - T[J TTJVTZE[E]JVT - RPJW>[^PK">UNJP^N>OXX]KJUU>LU^K -

Ghouls'n' Ghosts+9 M by OA

Ghouls'n' Ghosts+9 M0 - ONSLAUGHT ANTIQUES DOX NOTER V1.0! - (T) TEST (E) EDIT (D) DIRECTORY (S) SAVE - (THESE ARE FOUND IN CHESTS) THIS CAN BE ACTIVATED BY HOLDING DOWN THE FIRE BUTTON/KEY UNTIL THE INDICATOR ON THE STATUS PANEL LIGHTS UP FULLY, AND THE RELEASEING THE FIRE BUTTON/KEY. CONTINUE OPTION: ALL OF HIS LIVES, HE WILL BE GIVEN THE OPTION TO CONTINUE FROM WHERE HE LEFT OFF,THIS OPTION WILL BE AVAILABLE FOR A LIMITED NUMBER OF TIMES. IMPORTANT NOTES: ---------------- THE INBUILD CHEAT MODE WAS DISABLED IN ORDER TO HAVE A FAIR HIGHSCORE-SAVING VERSION. THE SPRITE CHEAT DOES NOT WORK ON ALL ENEMIES. YOU CAN STILL DIE ON BOSSES ANDA VERY FEW OTHERS. IT WOULD HAVE BEEN EASY TO CHEAT ALL COLLISONS BUT THUS WOULD HAVE SPOILED OTHER THINGS LIKE WALKING THROUGH WALLS, NOT BEING ABLE TO -

Ghouls'n' Ghosts+9 M by OA

Ghouls'n' Ghosts+9 M

Hostages+2 by OA

Hostages+2 HOSTAGES * 1989 INFOGRAMES +2 IFFL/DOCS $& ONSLAUGHT ANTIQUES THE STORY... AN URGENT PHONE CALL FROM THE NATIONAL SECURITY MINISTER: AN EMBASSY HAS BEEN OVERRUN BY A GROUP OF TERRORISTS. AS HEAD OF THE TERRORIST INTERVENTION COMBAT TEAM YOU ARE IN CONTROL OF ALL OPERATIONS. FIRST, YOU MUST PLACE YOUR CRACK-SHOT MARKSMEN IN NEARBY BUILDINGS, TAKING THEM DOWN THE ADJOINING STREETS, ACIODING INFRARED LIGHTS AND THE TERRORIST'S DEADLY AIM. SECONDLY, YOU MUST GET YOUR TEAM OF SPECIALIST PARATROOPERS ONTO THE ROOF OFTHE EMBASSY. THEN, AFTER DESCENDING BY ROPE, AND PROTECTED BY YOUR MARKSMEN, ENTER THE EMBASSY THROUGH THE WINDOWS AND BEGIN YOUR SEARCH IN SILENCE. - - ONSLAUGHT ANTIQUES DOX NOTER V1.0! - (T) TEST (E) EDIT (D) DIRECTORY (S) SAVE - HOSTAGES * 1989 INFOGRAMES +2 IFFL/DOCS $& ONSLAUGHT ANTIQUES THE STORY... AN URGENT PHONE CALL FROM THE NATIONAL SECURITY MINISTER: AN EMBASSY HAS BEEN OVERRUN BY A GROUP OF TERRORISTS. AS HEAD OF THE TERRORIST INTERVENTION COMBAT TEAM YOU ARE IN CONTROL OF ALL OPERATIONS. FIRST, YOU MUST PLACE YOUR CRACK-SHOT MARKSMEN IN NEARBY BUILDINGS, TAKING THEM DOWN THE ADJOINING STREETS, ACIODING INFRARED LIGHTS AND THE TERRORIST'S DEADLY AIM. SECONDLY, YOU MUST GET YOUR TEAM OF SPECIALIST PARATROOPERS ONTO THE ROOF OFTHE EMBASSY. THEN, AFTER DESCENDING BY ROPE, AND PROTECTED BY YOUR MARKSMEN, ENTER THE EMBASSY THROUGH THE WINDOWS AND BEGIN YOUR SEARCH IN SILENCE. - BUT BEWARE, EACH DOOR, EACH ROOM, COULD BE A DEATH TRAP! YOU MUST GET THE HOSTAGES, AND YOUR MEN,OUT OF THE BUILDING WITHOUT ANY LOSS OF LIFE, AND THIS WILL DEPEND ON THE COHESION AND COORDINATION OF YOUR TEAM. NOW IT'S YOUR MOVE. - INSTRUCTIONS... SELECTION OF MISSION: AFTER THE TITLE, YOU CAN SELECT THE DIFFICULTY SCALE OF THE GAME. THIS CHANGES THE FOLLOWING FACTORS: - DEADLINE OF ULTIMATUM - NUMBER OF TERRORISTS - AGGRESSIVITY OF TERRORISTS - REACTION TIME OF TERRORISTS IN THE FIRST MENU, YOU CAN CHOOSE ONE OFTHE FOLLOWING: LIEUTENANT: ONLY A FEW TERRORISTS, AND LOW AGGRESSIVITY. ON THIS DIFFICULTY LEVEL, YOU CAN PREPARE YOURSELF FOR THE HARDER MISSIONS. CAPTAIN: YOU MEET MORE TERRORISTS THAT BEFORE. THEY ALSO HANDLE WEAPONS BETTER. - COMMANDER: ON THIS DIFFICULTY LEVEL, THENUMBER OF TERRORISTS AND HOSTAGES IT MAXIMUM. YOU MAY NOT MAKE A SINGLE MISTAKE, YOU HAVE TO DO YOUR VERY BEST AT LEADING THE COMMANDO TEAM AND FREEINGTHE HOSTAGES. IN THE SECOND MENU, YOU CAN CHOOSE THE MAXIMUM TIME ALLOWED FOR YOUR MISSION (THE HARDER THE MISSION, THE LESS TIME YOU GET TO COMPLETE IT). - TRAINING - TARGET - ULTIMATUM - RESCUE - JUPITER YOU CAN SELECT THE TIMES WITH UP/DOWN AND FIRE ON JOYSTICK IN PORT 2 OR THE CURSOR KEYS AND THE SPACE BAR. - PART ONE - POSITIONING SHARPSHOOTERS YOUR COMMANDO HAS THREE SHARPSHOOTERS. THEIR TASK IS TO SURVEY THE BUILDING, FROM THE BEST HIDING PLACES, WHILE THE OTHERS ARE WORKING. YOU HAVE TO POSITION YOUR MEN ONE AT A TIME. WHEN YOU'RE DONE, PRESS THE FIRE BUTTON OR SPACE. YOU CAN SELECT THE THREE SHARPSHOOTERS: DELTA, ECHO AND MIKE WITH THE 1, 2 AND 3KEYS. IF A SHARPSHOOTER HAS TAKEN HIS POSITION, YOU CAN SELECT THEM ONE AT A TIME BY PRESSING 1,2,3 ON THE KEYBOARD, THEN YOU HAVE CONTROL OF THAT PLAYER. YOUR MEN MUST BE POSITIONED AT ANY OF THE THREE SIDES OF THE EMBASY, AND THE DESIGNATED OBSERVATION POSTS ARE MARKED X ON THE MAP. - THE BLINKING SQUARE SHOWS THEIR CURRENT POSITION. - MOVEMENT SO THAT THE SHARPSHOOTERS CAN TAKE THEIRPOSITIONS, YOU HAVE TO MOVE WITHOUT THE TERRORISTS WATCHING THE BUILDING YOU ANDSEEING YOU (WITH THE SPOTLIGHTS). IF THEY FIND YOU THEY OPEN FIRE. TO BE ABLE TO SUCCESSFULLY COMPLETE YOURTASK, YOU CAN USE THE FOLLOWING KEYBOARDAND JOYSTICK MOVEMENTS: - KEYBOARD JOYSTICK ACTION ^ RIGHT MOVE RIGHT STAR LEFT MOVE LEFT = DOWN CROUCH POUND UP HIDE = + ^ DOWN+RIGHT SOMERSAULT RIGHT (WHEN STANDING) = + STAR DOWN+LEFT SOMERSAULT LEFT (WHEN STANDING) = + ^ DOWN+RIGHT CRAWL RIGHT (WHEN CROUCHING)= + STAR DOWN+LEFT CRAWL LEFT (WHEN CROUCHING)SPACE + ^ FIRE+RIGHT RUN RIGHT SPACE + STAR FIRE+LEFT RUN LEFT - OTHER MOVEMENT - IF YOU USE THE "UP" DIRECTION DURING MOVEMENT, THE SHARPSHOOTER WILL RUN BEHIND THE NEXT HIDEOUT WHICH PROTECTS HIM FROM ENEMY BULLETS. - - IF YOU DON'T HIDE YOUR TEAM MEMBER YOURSELF, HE WILL AUTOMATICALLY HIDE AT THE NEXT PLACE. WHEN YOU FINISH PLACING ALL THREE SHARP-SHOOTERS ON THE MAP, A MESSAGE APPEARS ON THE SCREEN: "- PRESS THE RETURN KEY TO CONTINUE" "- PRESS FIRE OR SPACE TO RESTART" IF ALL OF YOUR MEN GET SHOT, YOU HAVE TOSTART PLACING THEM AGAIN. - PART TWO - MOVEMENT ON THE ROOF AFTER SOME LOADING, YOU GET TO MAP MODE. THE SHARPSHOOTERS ARE STANDING BY AROUNDTHE BUILDING. MEMBERS OF THE ANTI-TERRORIST COMMANDOS ARE PLACED ON THE ROOF OF THE BUILDING. THEY CAN BE SELECTED WITH 4, 5 AND 6 KEYS. 1. MAP MODE. SELECTING COMMANDO MEMBERS. PRESS THE APPROPRIATE NUMBER KEY OR USE UP/DOWN TO SELECT THE NAME OF THE TEAM MEMBER ON THE RIGHT OF THE SCREEN. - 2. MAP MODE. MOVING A TEAM MEMBER. AFTER HAVING MADE SELECTION, YOU CAN USELEFT/RIGHT TO MOVE THE TEAM MEMBER ON THE ROOF OF THE EMBASSY. THUS, HE WILL GET INTO A POSITION WHERE HE CAN ENTER THE BUILDING. WHEN YOU'RE DONE AND WANT TO SWITCH TO PENETRATION MODE, PRESS SHIFT + , (SEE ALSO 'PENETRATION'0 3. GAME MODE. GAME MODE IS WHEN YOU'RE DIRECTLY CONTROLLING A MEMBER ON THE ROOF OR INSIDE THE EMBASSY. HANDY NOTE: TO SWITCH AMONG TEAM MEMBERSYOU DON'T HAVE TO SWITCH TO MAP MODE, ITIS ENOUGH TO PRESS THE TEAM MEMBER'S NUMBER. - - SWITCHING FROM GAME MODE TO MAP MODE YOU CAN CALL FOR THE MAP WITH THE SHIFT + , KEY AT ANY TIME. ALSO, YOU CAN SWITCH FROM A SHARPSHOOTER, AT THE EASTERN SIDE OF THE EMBASSY, TO A SOLDIER INSIDE THE BUILDING. - EMERGENCY IF A TEAM MEMBER ENTERS OR IS ENTERING THE BUILDING, HE CAN FIND HIMSELF IN AN UNCOMFORTABLE SITUATION WHEN RUNNING INTO A TERRORIST ON PATROL. IN SUCH CASES, THE NUMBER OF THE TEAM MEMBER STARTS BLINKING, THUS WARNING YOUABOUT THE SITUATION. BY PRESSING THE CORRESPONDING NUMBER KEY, YOU HAVE TO SWITCH TO THIS PERSON. IF YOU WAIT TOO LONG, THE TERRORIST WILL KILL HIM. - - CLIMBING DOWN THE ROPE IF YOU WANT ANY OF YOUR MEN TO ENTER THEEMBASSY, HE MUST CLIMB DOWN HIS ROPE ON THE SIDE OF THE BUILDING. TO BE ABLE TO CONTROL THE TEAM MEMBER, PRESSING THE CORRESPONDING NUMBER KEY. THIS WILL SWITCH HIM TO DESCEND MODE. IN THIS MODETHESE FOUR MOVEMENTS ARE POSSIBLE: 1. LEAPING FROM WALL = SPACE IF YOU PRESS FIRE OR SPACE THE SOLDIER WILL MOVE OUT FROM THE WALL. IF YOU THINK YOU'VE COLLECTED ENOUGH ENERGY, RELEASE FIRE AND YOU GET INTO THE SECONDPHASE. 2. OPENING = RIGHT TO CLIMB DOWN, THE ROPE MUST BE TO YOUR SIDE. TO DO THIS, YOU HAVE TO RELEASE THE ROPE WITH YOUR RIGHT HAND (^ OR JOYSTICK RIGHT). NOW YOU CAN DESCEND THE - WALL. BEWARE, IF YOU GO TO FAST, YOU CAN EASILY SMASH INTO THE PAVEMENT! 3. STOPPING = LEFT IF YOU WANT TO ENTER THE EMBASSY THROUGHA WINDOW OR WANT TO STOP DESCENDING, PRESS JOYSTICK LEFT OR THE STAR KEY. YOUR RIGHT HAND CATCHES THE ROPE AND SLOWS YOU DOWN TO A HALT. 4. CLIMBING = UP THIS DIRECTION IS IMPORTANT WHEN YOU WERE UNABLE TO APPROACH TH RIGHT WINDOWSOR WHEN THE TERRORISTS ARE WATCHING CERTAIN WINDOWS. YOU GET INTO MAP MODE AND CLIMB BACK TO THE ROOF SO THAT YOU CAN FIND A BETTER PLACE FOR DESCENDING. - - ENTERTING VIA THE WINDOW THERE IS ONLY ONE WAY TO PENETRATE THE EMBASSY: YOU HAVE TO ENTER A WINDOW DURING YOUR CLIMB. STOP IN FRONT OF A WINDOW AND COLLECT ENOUGH ENERGY TO BREAK IT. THIS NEEDS LOTS OF SKILL AND PRECISION TIMING. IF YOU SUCCEED, YOU CAN EXPLORE SEVERAL LEVELS OF THE EMBASSY. YOU HAVE TO BE CAUTIOUS BECAUSE TERRORISTS MIGHT BE HIDING BEHIND THE WINDOWS. IN SUCH CASESTHE SHARPSHOOTERS MAY BE OF HELP. - DEPLOYING SHARPSHOOTERS AFTER HAVING PRESSED THE NUMBER KEY, YOUCAN CONTROL ANY SHARPSHOOTER, YOU CAN PLACE SEVERAL SHARPSHOOTERS ON THE SAME SIDE OF THE BUILDING. CROSSHAIRS HELP YOU WITH AIMING. SHADOWSMAY APPEAR BEHIND WINDOWS, WHICH MAY BELONG TO EITHER TERRORISTS OR HOSTAGES. - TO SHOOT, PRESS FIRE. BEWARE, DON'T FIRE UPON A TEAM MEMBER ORHOSTAGE. - EXPLORING ROOMS 1. MAP IF A TEAM MEMBER HAS ENTERED THE EMBASSYYOU GET INTO EXPLORATION MODE. TO SEE WHERE YOU ARE, THE LEFT SIDE OF THE SCREEN DISPLAYS A SMALL MAP OF THE BUILDING, SHOWING ROOMS AND STAIRS ON THE CURRENT LEVEL. A LIGHT BLUE ARROW SHOWS YOUR CURRENT POSITION, POINTING TOTHE DIRECTION YOU'RE FACING. MEMBERS OF YOUR COMMANDO ARE SHOWN WITH LIGHT BLUE DOTS, TERRORISTS WITH BLACK DOTS AND HOSTAGES WITH WHITE DOTS. - 2. MOVEMENT JOY KEYS CORRIDOR: WALK FORWARD UP POUND TURN RIGHT RIGHT ^ TURN LEFT LEFT STAR TURN AROUND DOWN = TO ENTER A ROOM, STAND IN FRONT OF THE DOOR AND WALK FORWARD (JOYSTICK UP). INSIDE A ROOM: MOST OF THE TIME, YOU MOVE TO THE RIGHT OR TO THE LEFT, ON THEKEYBOARD THE ^ AND STAR KEYS. MOVING UP AND DOWN IS ONLY NEEDED WHEN THERE IS A DOOR IN FRONT OR BEHIND YOU AND YOU WANT TO ENTER ANOTHER ROOM OR EXIT TO THE CORRIDOR. - - MEETING TERRORISTS IF YOU MEET A TERRORIST, YOU CAN SWITCH TO FIRING MODE WITH SPACE OR FIRE. IN THIS MODE, YOU CAN FIRE UPON TERRORISTS WITH PRESSING ANY DIRECTION KEY (YOU HAVE TO KEEP SPACE OR FIRE PRESSED). - MEETING HOSTAGES IF YOU FINISHED CLEANING ALL TERRORISTS FROM A LEVEL, YOU CAN START FREEING THE HOSTAGES. GO TO THE ROOM WHERE THEY ARE KEPT IN. IF THERE ARE NO TERRORISTS IN THAT ROOM, YOU CAN FREE THEM. YOU HAVE TO LEAD THEM TO A ROOM ON A LEVEL WHICH HAS NO WINDOWS. YOU CAN SEE THIS ROOM ON THE UPPER RIGHT CORNER OF THE MAP. ONCE PLACED IN THIS ROOM THEY ARE IN TOTAL SAFETY. - - LEADING HOSTAGES ALL FREED HOSTAGES AUTOMATICALLY FOLLOW YOU. IF THEY ARRIVE AT THE ROOM WITHOUT WINDOWS, THEY WILL STAY THERE, WITHOUT GOING INTO ANOTHER ROOM. AND YOU CAN CONTINUE SEARCHING FOR MORE HOSTAGES. - MEETINGS BETWEEN HOSTAGES, TERRORISTS AND TEAM MEMBERS IF DURING EXPLORATION A TEAM MEMBER CALLTHE TERRORISTS' ATTENTION UPON HIM, HE'SENDANGERING THE HOSTAGES' LIFE. SO YOU HAVE TO MOVE FAST, SOFT AND UNNOTICED IN THE CORRIDOR AND IN THE ROOMS. EVEN YOUR SMALLEST MISTAKE CAN BEDEADLY FOR THE HOSTAGES. IF YOU MEET HOSTAGES WHO ARE GUARDED BY TERRORISTS THEN YOU HAVE TO KILL THE TERRORISTS WITHOUT HARMING THE HOSTAGES. BE CAREFULNOT TO TAKE COVER BEHIND THE HOSTAGES, AS THEY ARE NOT SHIELDS AND WILL BE KILLED. - - END OF THE GAME THE GAME ENDS WHEN - MISSION IS ACCOMPLISHED: YOU HAVE FOUND ALL HOSTAGES AND TAKEN THEM TO THE ROOM WITHOUT WINDOWS OR KILLED ALL TERRORISTS FAILURE: ALL MEMBERS OF YOUR TEAM OR ALLHOSTAGES ARE DEAD IF YOU WANT TO START ANOTHER GAME, PRESSFIRE. IF YOU WANT TO RESTART THE SECOND PART OF THE GAME THEN PRESS THE 2 KEY AND LIKEWISE BY PRESSING THE 1 KEY FOR THE FIRST PART. - - OTHER INFORMATION PAUSE: WHEN THE MAP OF THE EMBASSY IS BEING DISPLAYED, THE GAME IS IN PAUSE MODE. IN THIS MODE, ALL MOVEMENT CEASES.WHENEVER YOU SWITCH TO ANOTHER MODE, THE GAME CONTINUES. //////////////////////// HTTP://WWW.ONSLAUGHT-ANTIQUES.ORG //////////////////////// - -

Hostages+2 by OA

Hostages+2ABCDEG HIJK LMJK LMNOPQRJK JSPTMJK LMJKUVWJSPTMXYZ[/X] [/^_!["XY X] [/XYZ[/XY [/X] [/N#$%&'( )*N#$%&N#$+,'( )*N#$%&N#$-*'( )* - - - AAAMOJBB - ABCDEG HI./BCD - ABCD JK LMJK LMNOPQRJK JSPTMJK LMJKUVWJSPTM LM JSPTMJK LM LMJKJK LMJK LMJSP01NOPQR XYZ[/X] [/^_!["XY X] [/XYZ[/XY [/X] [/ [/ X] [/X] [/ [/X]XY [/XYZ[/XYZ23^_![" N#$%&'( )*N#$%&N#$+,'( )*N#$%&N#$-*'( )* )* '( )*'( )* )*'(N#$-*N#$%&N#$%&N#$%& - XX ...AND HERE WE GO WITH ONE NEW ENTRY FOR THE HISTORY BOOK. THIS TIME WE WORKED ON HOSTAGES COPYRIGHT 1989 INFOGRAMES. DISK ORIGINAL SUPPLIED, CRACKED, TRAINED, IFFL SYSTEM INSTALLED AND DOCUMENTS TYPED BY ONSLAUGHT ANTIQUES ! DOCUMENTS ARE, AS ALWAYS IN A SEPERATE FILE ON DISK. GREETINGS TO ALL C64 COMRADES. WATCH OUT FOR MORE. THERE IS SOON MORE TO COME IN ORDER TO REGAIN OLD FEELINGS.... ONSLAUGHT ANTIQUES CREW ! - - SCANNING IFFL FILE, PLEASE WAIT ! - PPONENTS WON'T SHOOT? -

Ninja Spirit+9 M by OA

Ninja Spirit+9 MAAAA EAR 1988 WAS CRACKED, TRAINED AND HISCO - NINJA SPIRIT +9 MHS IFFL DONE IN 2002 - AAAAA - (*) ONSLAUGHT ANTIQUES (*) - NINJA SPIRIT +9 MHS IFFL DONE IN 2002 - - - RAY!- ( - YSTEM 3 - YYY%YY#%Y Y/YY#% - ///(//%(/#/ //%( - ... WE WERE ONCE YOUNG AND BLESSED WITH WINGS, NO HEIGHTS COULD KEEP US FROM THEIR REACH, NO SACRED PLACE WE DID NOT SOAR, STILL GREATER THINGS BURNED WITHIN US. I DON'T REGRET THE CHOICES THAT I'VE MADE, I KNOW YOU FEEL THE SAME..... NINJA SPIRIT FROM THE NICE YEAR 1988 WAS CRACKED, TRAINED AND HISCORE SAVER INSTALLED BY THE NOBLE SWORDSMEN OF ONSLAUGHT ANTIQUES IN SEPTEMBER ANNO DOMINI 2002. WE CHEER OUR VICTORY WITH: NOSTALGIA - REMEMBER - MR.FOX - TRIAD - FAIRLIGHT - EXCESS - F4CG - CHROMANCE - SCS&TRC - HITMEN - DERBYSHIRE RAM AND ALL OTHERS THAT BELIEVE IN THE ONE AND ONLY GOD THERE IS FOR US.... PRAISE COMMODORE C64 +++ - G NINJA SPIRIT +9MHS IFFL - I COPYRIGHT 1989 IREM - * TRAINER OR HISCORE GAME - D UNLIMITED LIVES - D UNLIMITED TIME - D LEVELSKIP WITH COMMODORE - D RUN/STOP FOR ALL EXTRASHOOTS - D NEVER LOOSE EXTRAS - D _ TO GET 2 SHADOWS - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -

Ninja Spirit+9 M by OA

Ninja Spirit+9 M6(D) DIRECTORY (L) LOAD TEXT (S) SAVE TEXT (F) FINISH NOTE (SAVES THE WHOLE NOTE) (X) RETURN TO MENU - ONSLAUGHT ANTIQUES DOX NOTER V2.0! - (T) TEST NOTE (E) EDIT NOTE (D) DISKMENU - EXTRA POWER FOR YOUR WEAPONS, AND EXTRA WEAPONS SUCH AS THE DEADLY 'FIRE ROPE'. CONTROLS: -------- (WITHOUT FIRE BUTTON DEPRESSED) JUMP LEFT JUMP JUMP RIGHT - - - - - LEFT - RIGHT - - - CROUCH 5 (WITH FIREBUTTON DEPRESSED) FIRE UP FIRE UP-LEFT - FIRE UP-RIGHT - - - - FIRE LEFT - FIRE RIGHT - - - - FIRE DOWN-LEFT - FIRE DOWN-RIGHT FIRE DOWN 5 OTHER CONTROLS: -------------- SPACE = WEAPON SELECT P = PAUSE CREDITS: ------- THE COMMODORE 64 VERSION WAS DONE BY: CODING AND GRAPHICS: CHRIS BUTLER MUSIC: MARTIN WALKER WWW.ONSLAUGHT-ANTIQUES.ORG 5 5 -

Rick Dangerous2+7 by OA

Rick Dangerous2+7RICK DANGEROUS 2 * CORE DESIGN/MICRO STYLE INTRODUCTION ------------ RICK DANGEROUS, INTREPID SUPER HERO AND PART-TIME STAMP COLLECTOR IS BACK AFTER HAVING TACKLED THE FAT MAN IN THE FIRST GREAT ADVENTURE. THE FAT MAN HAS RETURNED AND RICK MUST ONCE AGAIN DO BATTLE TO SAVE THE EARTH FROM VILLAINOUS ALIENS. IF HE SURVIVES THE FIRST PART OF THE MISSION IN THE SPACE SHIP AT HYDE PARK, LONDON, RICK WILL FACE NEW HAZARDS IN ICE CAVERNS OF FREEZIA, THE FOREST OF VEGETABLIA, THE ATOMIC MUD MINES AND, FINALLY, CONFRONT THE FAT MAN AT HIS HEADQUARTERS ON THE PLANET BARF. - PLEASE PRESS SPACE - - RICK DANGEROUS 2 * CORE DESIGN/MICRO STYLE INTRODUCTION ------------ RICK DANGEROUS, INTREPID SUPER HERO AND PART-TIME STAMP COLLECTOR IS BACK AFTER HAVING TACKLED THE FAT MAN IN THE FIRST GREAT ADVENTURE. THE FAT MAN HAS RETURNED AND RICK MUST ONCE AGAIN DO BATTLE TO SAVE THE EARTH FROM VILLAINOUS ALIENS. IF HE SURVIVES THE FIRST PART OF THE MISSION IN THE SPACE SHIP AT HYDE PARK, LONDON, RICK WILL FACE NEW HAZARDS IN ICE CAVERNS OF FREEZIA, THE FOREST OF VEGETABLIA, THE ATOMIC MUD MINES AND, FINALLY, CONFRONT THE FAT MAN AT HIS HEADQUARTERS ON THE PLANET BARF. - PLEASE PRESS SPACE - - EQUIPMENT --------- ELECTRONIC DETONATORS: THESE MAY BE DROPPED IN ORDER TO TRIGGERTRAPS, BLOW AWAY WALLS, ENEMIES AND GENERALLY DO LOTS OF DAMAGE, ALLOWING OUR HERO TO CONTINUE HIS QUEST. BEING VERY DANGEROUS, RICK MUST GET AWAYFROM THEM IF HE IS TO AVOID BEING BLOWN UP! THESE HAVE THE ADDED ADVANTAGE OF BEING ABLE TO SLIDE BY RICK ACROSS THE FLOOR AND OVER LEDGES. THE BIG PUNCH: RICK HAS HIS TWO FISTS, GUARANTEED TO MOMENTARILY STUN ANY ENEMY. HE CAN ALSO PUNCH SWITCHES ON WALLS TO TRIGGER LIFTSOPEN TRAP DOORS AND SWITCH OFF LASERS. THE RAY-GUN: THIS FIRES LASER BOLTS! THERE IS A LIMITTO THE NUMBER OF SHOTS THAT THE GUN HOLDS. THERE WILL BE THE OCCASIONAL CONTAINER THAT RICK CAN PICK UP, ENABLING HIM TO REPLENISH HIS SUPPLY. - USE THE AMMUNITION WISELY. REMEMBER THATTHE RAY-GUN CAN BE USED TO ACTIVATE SOMETRAPS AS WELL AS TO SHOOT THE ENEMY. TRAPS: TO AVOID TRAPS BE RESOURCEFUL. THE TRAPSAPPEAR DEVIOUS. RICK MAY NEED TO PUNCH, RAY GUN, ELECTRONIC DETONATOR OR SIMPLY USE HIS WITS TO SURVIVE, DEPENDING ON THE NATURE OF THE TRAP. THERE ARE NO INSTRUCTIONS AS TO HOW EACH TRAP IS TRIGGERED OR AVOIDED SO BE CAREFUL AND THINK AHEAD. THINGS ARE NOT ALWAYS AS THEY SEEM. ANTI-GRAVITY BIKE: OCCASIONALLY, RICK WILL COME ACROSS AN ANTI-GRAVITY BIKE PARK. RICK CAN THEN JUMP ON ANY ANTI-GRAVITY BIKE AND FLOAT AROUND THE CORRIDORS, AVOIDING TRAPS ON THE WAY. THE ANTI-GRAVITY BIKE IS EQUIPPED WITH A FORWARD FIRING LASER CANNON WITH WHICH RICK CAN DISPATCH ALIENS AND TRIGGER TRAPS. - ONE LAST THING... ONCE HE MANAGED TO COMPLETE A LEVEL, RICK'S SUPPLY OF LASER BOLTS AND ELECTRONIC DETONATORS WILL BE AUTOMATICALLY REPLENISHED AND RICK WILL GAIN AN EXTRA LIFE BEFORE STARTING THE NEXT LEVEL. NOTE: ---- THE INGAME CHEAT HAS BEEN DISABLED FOR HAVING A FAIR HIGH SCORE SAVER. TO ENABLE IT YOU HAD TO ENTER: "JE VEUX VIVRE" AS HIGHSCORE ENTRY WHICH WILL TURN THE LOGOS IN THE INTRO TO RED. THE CHEAT GAVE YOU UNLIMITED LIVES. - PLEASE PRESS SPACE - - JOYSTICK CONTROL (WITHOUT FIRE BUTTON PRESSED) CLIMB UP JUMP UP - - JUMP UP - JUMP UP LEFT - RIGHT - - WALK - WALK LEFT - RIGHT - - - CRAWL - CRAWL LEFT - RIGHT - - CLIMB DOWN DUCK - JOYSTICK CONTROL (WITH FIRE BUTTON PRESSED) SHOOT RAY-GUN - - - - - - - PUNCH - PUNCH - - - ARM AND - ARM AND SLIDE - SLIDE - - DROP DETONATOR * 1990 CORE DESIGN/MICRO STYLE - 1 - RICK DANGEROUS 2 - * CORE DESIGN/MICRO STYLE - / RICK DANGEROUS, INTREPID SUPER HERO AND PART-TIME STAMP COLLECTOR IS BACK AFTER HAVING TACKLED THE FAT MAN IN THE FIRST GREAT ADVENTURE. - X THE FAT MAN HAS RETURNED AND RICK MUST ONCE AGAIN DO BATTLE TO SAVE THE EARTH FROM VILLAINOUS ALIENS. IF HE SURVIVES THE FIRST PART OF THE MISSION IN THE - D SPACE SHIP AT HYDE PARK, LONDON, RICK - WILL FACE NEW HAZARDS IN ICE CAVERNS OF FREEZIA, THE FOREST OF VEGETABLIA, THE ATOMIC MUD MINES AND, FINALLY, CONFRONT THE FAT MAN AT HIS HEADQUARTERS ON THE PLANET BARF. - - PLEASE PRESS SPACE - - _ ELECTRONIC DETONATORS: - R THESE MAY BE DROPPED IN ORDER TO TRIGGERTRAPS, BLOW AWAY WALLS, ENEMIES AND - E GENERALLY DO LOTS OF DAMAGE, ALLOWING - OUR HERO TO CONTINUE HIS QUEST. - I BEING VERY DANGEROUS, RICK MUST GET AWAYFROM THEM IF HE IS TO AVOID BEING BLOWN UP! THESE HAVE THE ADDED ADVANTAGE OF - BEING ABLE TO SLIDE BY RICK ACROSS THE FLOOR AND OVER LEDGES. - : THE BIG PUNCH: - Z RICK HAS HIS TWO FISTS, GUARANTEED TO - MOMENTARILY STUN ANY ENEMY. HE CAN ALSO PUNCH SWITCHES ON WALLS TO TRIGGER LIFTSOPEN TRAP DOORS AND SWITCH OFF LASERS. - / THIS FIRES LASER BOLTS! THERE IS A LIMITTO THE NUMBER OF SHOTS THAT THE GUN - E HOLDS. THERE WILL BE THE OCCASIONAL - E CONTAINER THAT RICK CAN PICK UP, - H ENABLING HIM TO REPLENISH HIS SUPPLY. - USE THE AMMUNITION WISELY. REMEMBER THATTHE RAY-GUN CAN BE USED TO ACTIVATE SOMETRAPS AS WELL AS TO SHOOT THE ENEMY. - " TO AVOID TRAPS BE RESOURCEFUL. THE TRAPSAPPEAR DEVIOUS. RICK MAY NEED TO PUNCH, RAY GUN, ELECTRONIC DETONATOR OR SIMPLY USE HIS WITS TO SURVIVE, DEPENDING ON - THE NATURE OF THE TRAP. THERE ARE NO - D INSTRUCTIONS AS TO HOW EACH TRAP IS - E TRIGGERED OR AVOIDED SO BE CAREFUL AND THINK AHEAD. THINGS ARE NOT ALWAYS AS - ANTI-GRAVITY BIKE: - V OCCASIONALLY, RICK WILL COME ACROSS AN ANTI-GRAVITY BIKE PARK. RICK CAN THEN - JUMP ON ANY ANTI-GRAVITY BIKE AND FLOAT AROUND THE CORRIDORS, AVOIDING TRAPS ON THE WAY. THE ANTI-GRAVITY BIKE IS - G EQUIPPED WITH A FORWARD FIRING LASER - D CANNON WITH WHICH RICK CAN DISPATCH - E ALIENS AND TRIGGER TRAPS. - W ONCE HE MANAGED TO COMPLETE A LEVEL, - D RICK'S SUPPLY OF LASER BOLTS AND - H ELECTRONIC DETONATORS WILL BE - K AUTOMATICALLY REPLENISHED AND RICK WILL GAIN AN EXTRA LIFE BEFORE STARTING THE NEXT LEVEL. - THE INGAME CHEAT HAS BEEN DISABLED FOR HAVING A FAIR HIGH SCORE SAVER. - 1 TO ENABLE IT YOU HAD TO ENTER: - 4 "JE VEUX VIVRE" AS HIGHSCORE ENTRY - , WHICH WILL TURN THE LOGOS IN THE INTRO TO RED. THE CHEAT GAVE YOU UNLIMITED - - PLEASE PRESS SPACE - - JOYSTICK CONTROL - X (WITHOUT FIRE BUTTON PRESSED) - JOYSTICK CONTROL - X (WITH FIRE BUTTON PRESSED) - < * 1990 CORE DESIGN/MICRO STYLE -

Rick Dangerous2+7 by OA

Rick Dangerous2+7 -+ RICK DANGEROUS 2 +7MHS +- UGGLED OURSELVES TO DELIGHTEN YOU WITH - AFTER SOME TIME OF NONRELEASING WE STRUGGLED OURSELVES TO DELIGHTEN YOU WITH - RICK DANGEROUS 2 - COPYRIGHT 1990 BY CORE DESIGN/MICRO STYLE.. MASSIVLY TRAINED AND HISCORE SAVER INSTALLED BY THE BELIEVERS OF THE HOLY ART.... SOME FRIENDLY HANDSHAKES HAVE TO GO OUT TO: NOSTALGIA - REMEMBER - HOKUTO FORCE/MR.FOX - TRIAD - FAIRLIGHT - SCS+TRC - F4GC - EXCESS - CHROMANCE - LAXITY - HITMEN - WOW - THE DREAMS AND ALL OTHERS WE SHARE THE SPIRIT WITH..... 08/31/2002 - -+ RICK DANGEROUS 2 +7MHS +- <*=- ONSLAUGHT ANTIQUES IN 2002 -=*> - DDDKL - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDD - DDDST - UDDDDDDDDDD[DDD - VWXDDDDDD/] - - AOANA]C^E_C/A?B BPX - BPB A1C!EQCRASABAA - !X X!X%X!X X!X^X - !P H^H!P H^H!P H^H!P H^H - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - F RICK DANGEROUS 2+7MHS IFFL - D COPYRIGHT 1990 CORE/MICROSTYLE - * TRAINER OR HISCORE GAME - D UNLIMITED LIVES - D UNLIMITED BOMBS - D UNLIMITED BULLETS - D ACCESS ON ALL LEVELS - D LEVELSKIP WITH COMMODORE - D SUICIDE WITH CONTROL -